Land Shark

Description
The Land Shark is a class in Towers. It is a melee class focused on relatively high DPS and fairly quick assassinations. Unlike the Ambassador, it cannot escape after dealing its damage, and is more obvious when it goes invisible. Its high damage is not a guaranteed 1H-KO either, and can only be used once after it burrows, though it is recyclable because Burrow can be used more than once.

Items

 * 1) Weapons
 * 2) Diamond Sword (Smite 2, Sharpness 2)
 * 3) Armor
 * 4) Leather Helmet (Thorns 2)
 * 5) Diamond Chestplate (Thorns 2, Fire Protection 4, Protection 4)
 * 6) Leather Boots (Depth Strider 3, Feather Falling 4)
 * 7) Utility
 * 8) 1x Burrow
 * 9) Lasts 10 seconds, elevates afterwards
 * 10) Invisibility, Speed 3, Resistance 3
 * 11) Armor is removed
 * 12) Diamond Sword, replaces old one (Smit 4, Sharpness 7, 1 Durability, Elevates if broken)
 * 13) Elevate, replaces Burrow (Undoes everything Burrow does)
 * 14) Dirt sound effect while burrowed
 * 15) Recharges after 20 seconds of elevation
 * 16) Frenzy
 * 17) Potion Effects
 * 18) Speed 1

Playing Against
Fighting a Land Shark is difficult due to its relatively high DPS. It's best not to go head to head against one. The best odds against countering one is to use a bow from far away and to listen to make sure it hasn't burrowed and gotten close to you. If there is no sound, there's none nearby as its Burrow sound only plays in a short distance. If you can keep your distance, hit your shots, and avoid getting hurt too much from Thorns, you should be able to easily hunt down the shark.

Playing As
As a shark, you need to be aware of your prey. You need to know who you can be able to hunt down. Experienced players know to run if the Burrow sound starts playing, so you'll need to run towards them in order to deal your blow. Note that your sword gets more powerful when you burrow, that's a great starter to a combo in dealing a ton of damage. Now, you need to be wary of your prey, not only making sure you don't waste a burrow on someone who can run away or isn't a particular threat, but also that you don't encounter someone too strong for you. Such classes like an Assassin can do more damage to you than you can to them, so watch out, and enjoy the hunt.

Trivia

 * 1) Despite having Depth Strider 3, there is no way currently to go in water as Mermaid's water bucket was removed
 * 2) You can call him Shark for short