Archer

Description
The Archer is a class in Towers. It's a long ranged class whose kit synergizes well. It requires much skill in order to fully work well but it is a powerful asset in any team if used well. It has mediocre defense and melee but it matters not with its Pulse Bow being capable of sending enemies away.

Items

 * 1) Weapons
 * 2) Bow (Power 4, Infinity)*
 * 3) Bow (Flame, Infinity)*
 * 4) Bow (Punch 2, Infinity)*
 * 5) Iron Sword
 * 6) Armor
 * 7) Chainmail
 * 8) Utility
 * 9) 2x Smokebombs
 * 10) Potion Effects
 * 11) Mining Fatigue 3*
 * 12) Speed 2*
 * 13) Jumpboost 4*

* Requires double checking

Playing Against
The Archer is a powerful foe if they are skilled enough. If an enemy is dangerous and prevents your team from being able to push forwards, a wise tactic would be to out-snipe the sniper. One could possible sneak up and assassinate the enemy archer if possible, but if a finishing blow is not dealt, the enemy can easily smokebomb away or jump around to avoid melee combat. The best way to deal with an archer is to chip away at their health until they have to take shelter to heal up. That's when your team can charge and take down the archer from their camping grounds.

Playing As
As an archer, your bows are your most powerful tool. Use your flame bow to increase your DPS, and your power bow as your main source of dealing with the enemy. If they get too close, your punch bow is a strong knockback that can be used to push them away so you can avoid hand to hand combat. Your melee weapon is average, so try to avoid having to melee as much as possible.

Trivia

 * 1) Archer was one of the Original 6 classes made before the game expanded to more than 6 classes.
 * 2) The Archer's bows' names are based off of Terraria bow names: Stormbow, Molten Fury, and Pulse Bow
 * 3) The bows themselves do not have to do with what the bows do. The Stormbow is just powerful, Molten Fury is just flame arrows, and Pulse Bow is just similar to a pulse grenade which pushes enemies back.